#include<bits/stdc++.h>
using namespace std;
int minn(int a,int b,int c)
{
return min(a,min(b,c));
}
int maxn(int a,int b,int c)
{
return max(a,max(b,c));
}
int midn(int a,int b,int c)
{
if(a!=maxn(a,b,c)&&a!=minn(a,b,c))
return a;
else if(b!=maxn(a,b,c)&&b!=minn(a,b,c))
return b;
else return c;
}
int main()
{
int a,b,c;
cin>>a>>b>>c;
if(a+b<=c||a+c<=b||b+c<=a)
{
cout<<"Not triangle";
return 0;
}
else
{
if(a*a+b*b==c*c||b*b+c*c==a*a||a*a+c*c==b*b)
cout<<"Right triangle"<<endl;
if(minn(a,b,c)*min(a,b,c)+midn(a,b,c)*midn(a,b,c)>maxn(a,b,c)*maxn(a,b,c))
cout<<"Acute triangle"<<endl;
if(minn(a,b,c)*min(a,b,c)+midn(a,b,c)*midn(a,b,c)<maxn(a,b,c)*maxn(a,b,c))
cout<<"Obtuse triangle"<<endl;
if(a==b||a==c||b==c)
cout<<"Isosceles triangle"<<endl;
if(a==b&&b==c&&a==c)
cout<<"Equilateral triangle"<<endl;
}
return 0;
}