int a1,b1,c1;
int a,b,c;
scanf("%d %d %d",&a1,&b1,&c1);
if(a1<b1&&a1<=c1){
a=a1;
if(b1<c1){
b=b1;
c=c1;
}else{
b=c1;
c=b1;
}
}else if(b1<=a1&&b1<=c1){
a=b1;
if(a1<c1){
b=a1;
c=c1;
}else{
b=c1;
c=a1;
}
}else{
a=c1;
if(a1<b1){
b=a1;
c=b1;
}else{
c=a1;
b=b1;
}
}
if((c-b)>=a||(c+b)<=a){
printf("Not triangle\n");
}
if(a*a+b*b==c*c){
printf("Right triangle\n");
}
if(a*a+b*b>c*c){
printf("Acute triangle\n");
}
if(a*a+b*b<c*c){
printf("Obtuse triangle\n");
}
if(a==b||b==c||a==c){
printf("Isosceles triangle\n");
}
if(a==b&&b==c){
printf("Equilateral triangle\n");
}
return 0;
}