求助!!!!!
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  • 楼主歪瑞古德
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  • 发布时间2021/6/5 15:01
  • 上次更新2023/11/4 22:18:01
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求助!!!!!
444832
歪瑞古德楼主2021/6/5 15:01

[Warning] deprecated conversion from string constant to 'char*' [-Wwrite-strings]

是啥啊? 怎么办?

在线求,急!

代码:

#include<stdlib.h>
#include<stdio.h>
#include<time.h>
#include<string.h>
#include<fstream>
#include<windows.h> //SLEEP函数
struct Player //玩家结构体,并初始化player
{
    char name[21];
    int attack;
    int defense;
    int health;
    long int max_health;
    int level;
    int exp;
    int range_exp;
    long int max_exp;
} player= {"勇者",50,40,100,100,1,0,0,100};
struct Enemy //怪的结构体,并初始化各种怪
{
    char name[20];
    char wupin[12];
    int attack;
    int defense;
    int health;
    int money;
    long int exp;
    int wupin_sign;
    int wupinpro;
    int double_attack;
    int miss;
} strongman= {"森林巨人","黄金圣衣",40,50,350,200,100,1,2,1,0},
  witch= {"森林女巫","银甲",25,15,100,50,50,2,2,1,1},
  xiyi= {"森林蜥蜴","铁甲",18,10,50,30,35,3,3,2,2},
  big_strongman= {"森林巨人王","巨人之臂",40*5,50*5,350*5,200*5,100*5,4,4,2,0},
  lion= {"草原雄狮","绝世好剑",60,30,280,200,100,5,2,1,0},
  horse= {"草原野马","碧血剑",28,12,90,50,50,6,2,1,1},
  bee= {"草原黄蜂","长剑",17,11,60,30,35,7,3,2,2},
  shitu= {"使徒","\0",60*8,30*8,280*8,200*8,100*8,9,1,1,0},
  bo1={"草原雄狮王","\0",400,150,800,1600,700,9,1,1,0},
  bo2={"恶灵","\0",800,300,2000,5000,1600,9,1,2,0},
  bo3={"原始巨人王","\0",120,250,3500,3000,1200,9,1,2,0},
  bo4={"拒(剧)毒希义(蜥蜴)","\0",1200,450,8000,10000,3000,9,1,2,1},
  bo5={"(毕达)哥斯拉","\0",10000,999,20000,50000,9999,9,1,2,0},
  guai= {"\0","\0",0,0,0,0,0,0,0,0,0};
struct Place
{
    int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3,sqare,chang;
} place= {1,2,3,4,5,6,7,8,9};
int max_exp=0;
int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=9;
int cao=3,jijiubao=2,baiyao=2,superbaiyao=1,boom=3,dubiao=3,atom_boom=1,baba=999;
int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0,shen2=600,shen2n=0;
int gong=0,gong1=8,gong1n=0,gong2=15,gong2n=0,gong3=25,gong3n=0,gong4=60,gong4n=0,shen1=800,shen1n=0;
int daye=0,xu=0,bo=0;
int zhi=80,sheng=400,shang=150,du=600,fangyu=1000,jing=300;
char gongname[20]="无",fangname[20]="无";
char proof;
void AddWupin(int);
int AttackResult();
void BattleAct();
void ChooseWupin();
void DisplayState();
void OrdinaryAct();
int SuiJi();
int SuiJi100();
void WhetherLevelUp();
void SlowDisplay(char *);
void Boss();
void Bo1();
void Bo2();
void Bo3();
void Bo4();
void Bo5();
int main()
{
    int i=0,j=0,k=0;
    char player_name[21];
    SlowDisplay("这是一个有空气的世界! 歪瑞古德国的郝建公主被陌生人绑架了!\n\n 伟大的勇者啊~拿起你们的武器,营救公主!(老套路了……)\n\n\n输入你的名字: (20个字符)\n\n\n");
    scanf("%s",player_name);
    strncpy(player.name,player_name,20);
    if(strcmp(player.name,"老八")==0){
        SlowDisplay("封印多年的 老八 啊!你终于可以重见天日了!\n\n\n 老八 重新启动... 随即... 暴走!!!\n\n");
        player.attack=999;
        player.defense=999;
        player.health=9999;
        player.max_health=9999;
        SlowDisplay("特性启动……\n\n\n 老八 粑粑+999……\n\n\n");
		dubiao=999; 
    }else if(strcmp(player.name,"陈大爷")==0||strcmp(player.name,"陈宇阳")==0){//班里童鞋的外号,可以理解为稳重的企鹅 
        SlowDisplay("哇哦,好大的QQ啊!(获得“沉稳之力”效果,HP+2000,AT-99)\n\n\nBecause QQ=企鹅,企鹅=陈大爷,so……\n\n");
        player.attack=1;
        player.health=2000;
        player.max_health=2000;
        daye=1;
        SlowDisplay("特性启动…… \n\n\n陈大爷 手抛式原子弹+100\n\n\n");
		atom_boom=100; 
    }else if(strcmp(player.name,"徐永恩")==0){//万恶的作者(我)的名字,基本只是增加了剧情 
    	xu=1;
    	char xuy;
    	printf("NPC看你长得太像人,给了你一本古书,说是800个世纪前,一位叫徐永恩的靓仔写的……\n\n");
    	Sleep(600);
    	SlowDisplay("你给了NPC一巴掌……(我扇我自己?)\n\n");
    	SlowDisplay("NPC让你每500经验升一级……\n\n");
    	player.max_exp=500;
    	Sleep(200);
		printf("你是否要翻开古书?(Y翻书/L认错/N再扇他一巴掌)\n\n\n");
		scanf("%s",&xuy);
		if(xuy=='Y'||xuy=='y'){
			SlowDisplay("这本书介绍了这个游戏的最快通关方法……\n首先,去酒吧,与赏金猎人对话获得初级装备(一定要装备上)。\n其次,去草原二层刷野马获得碧血剑和森林二层刷女巫获得银甲(战斗时注意道具的使用)。\n去草原三层刷雄狮,直到碰见神秘老人,接着去森林三层刷……\n(最后一页被撕掉了……)\n\n书中还夹着一个20个云南白药兑换券和30个攻击型粑粑兑换券\n\n\n");
			SlowDisplay("粑粑+30,云南白药+20\n\n\n");
			dubiao+=30;
			baiyao+=20;
		}else if(xuy=='L'||xuy=='l'){
			SlowDisplay("你认错了……\n\n\n");
			SlowDisplay("NPC原谅了你,还给了你一把碧血剑,且将最大生命调到了500……\n\n\n");
			player.max_health=500;
			player.health=500;
			gong3n+=1;
			xu=0;
		}else if(xuy=='N'||xuy=='n'){
			SlowDisplay("NPC很愤怒,后果很严重!\n\n");
			SlowDisplay("NPC把你的生命值调到了1,最大生命调到了30……\n\n\n");
			player.health=1;
			player.max_health=30;
		}else{
			printf("输入错误!");
			Sleep(100);
			SlowDisplay("你把有全部通关方法的书烧了……\n\n\n");
		}
	}
	if(xu!=1){
		printf("NPC看你太寒酸,给了你一条线索:");
	    if(SuiJi()<6){
	    	Sleep(200);
			SlowDisplay("刷草原三层,有人会给你指引的(首先你要打得过)……\n\n\n作者奸笑着离开了……\n\n\n");
		}else{
			Sleep(200);
			SlowDisplay("先去酒吧,有人会给你初级装备……\n\n\n作者奸笑着离开了……\n\n\n");
		}
	}
    getchar();
    OrdinaryAct();
    return 0;
}
int SuiJi()
{
    srand((unsigned)time(NULL));
    return rand()%10;
}
int SuiJi100()
{
    srand((unsigned)time(NULL));
    return rand()%100;
} 
void ChooseWupin() //选择物品 并使用
{
    printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,臭豆腐%d个 6,粑粑%d个 7,手抛式原子弹%d个 8,能吃的粑粑%d个 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,atom_boom,baba);
    switch(scanf("%d",&choose_number),choose_number)
    {
        case 1:
            if(cao>0){
            	if(daye==1){
            		SlowDisplay("“沉稳之力”效果启动……\n\n\n增加回复效果,几率不消耗药材……\n\n");
					SlowDisplay("使用止血草,HP增加500\n\n\n");
            		if(SuiJi()>5)cao--;
            		if(player.health+500>player.max_health)player.health=player.max_health;
	                else player.health+=500;
				}else{
					SlowDisplay("使用止血草,HP增加60\n\n\n");
	                cao--;
	                if(player.health+60>player.max_health)player.health=player.max_health;
	                else player.health+=60;
				}
            }
            else SlowDisplay("没有止血草了\n\n\n");
            break;
        case 2:
            if(jijiubao>0){
            	if(daye==1){
            		SlowDisplay("“沉稳之力”效果启动……\n\n\n增加回复效果,几率不消耗药材……\n\n");
					SlowDisplay("使用急救包,HP增加800\n\n\n");
            		if(SuiJi()>4)jijiubao--;
            		if(player.health+800>player.max_health)player.health=player.max_health;
	                else player.health+=800;
				}else{
					SlowDisplay("使用急救包,HP增加80\n\n\n");
	                jijiubao--;
	                if(player.health+80>player.max_health)player.health=player.max_health;
	                else player.health+=80;
				}
            }
            else SlowDisplay("没有急救包了\n\n\n");
            break;
        case 3:
            if(baiyao>0){
            	if(daye==1){
            		SlowDisplay("“沉稳之力”效果启动……\n\n\n增加回复效果,几率不消耗药材……\n\n");
					SlowDisplay("使用云南白药,HP增加1200\n\n\n");
            		if(SuiJi()>3)baiyao--;
            		if(player.health+1200>player.max_health)player.health=player.max_health;
	                else player.health+=1200;
				}else{
					SlowDisplay("使用云南白药,HP增加120\n\n\n");
	                baiyao--;
	                if(player.health+120>player.max_health)player.health=player.max_health;
	                else player.health+=120;
				}
            }
            else SlowDisplay("没有云南白药了\n\n\n");
            break;
        case 4:
            if(superbaiyao>0){
            	if(daye==1){
            		SlowDisplay("“沉稳之力”效果启动……\n\n\n增加回复效果,几率不消耗药材……\n\n");
					SlowDisplay("使用超级云南白药,HP增加1800\n\n\n");
            		if(SuiJi()>2)superbaiyao--;
            		if(player.health+1800>player.max_health)player.health=player.max_health;
	                else player.health+=1800;
				}else{
					SlowDisplay("使用超级云南白药,HP增加200\n\n\n");
	                superbaiyao--;
	                if(player.health+200>player.max_health)player.health=player.max_health;
	                else player.health+=200;
				}
            }
            else SlowDisplay("没有超级云南白药了\n\n\n");
            break;
        case 5:
            if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
            {
                if(boom>0)
                {
                    SlowDisplay("使用臭豆腐,敌人HP减少100\n\n\n");
                    boom--;
                    guai.health-=100;
                    AttackResult();
                }
            }
            else SlowDisplay("非战斗状态,不能使用臭豆腐!\n\n\n");
            break;
        case 6:
            if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
            {
                if(dubiao>0)
                {
                	if(strcmp(player.name,"老八")==0){
				        SlowDisplay("特性启动……\n\n\n 老八 会心一击……\n暴击999……\n绝对秒杀!\n\n\n");
				        dubiao--;
	                    guai.health-=100000;
	                    AttackResult();
					}else{
						SlowDisplay("使用粑粑,敌人HP减少200\n\n\n");
	                    dubiao--;
	                    guai.health-=200;
	                    AttackResult();
					}
                }
            }
            else SlowDisplay("非战斗状态,不能使用粑粑!\n\n\n");
            break;
        case 7:
            if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
            {
                if(atom_boom>0)
                {
                    SlowDisplay("使用手抛式原子弹,敌人HP减少500\n\n\n");
                    atom_boom--;
                    guai.health-=500;
                    AttackResult();
                }
            }
            else SlowDisplay("非战斗状态,不能使用手抛式原子弹!\n\n\n");
            break;
        case 8:
            if(baba>0){
            	if(strcmp(player.name,"老八")==0){
				    SlowDisplay("特性启动……\n\n\n 老八 满血复活!\n\n\n");
				    player.health=player.max_health;
				}else if(daye==1){
					SlowDisplay("大 爷 不 适 合 吃 粑 粑 ……\n\n");
					SlowDisplay("“沉稳之力”效果启动……\n\n\n生命值减少1000,晕倒20秒……(不能操作)\n\n\n");
					Sleep(20000);
					baba--;
					player.health-=1000;
				}else{
					SlowDisplay("你吃了粑粑,HP减少10\n\n\n");
	                baba--;
	                player.health-=10;
				}
            }
            else SlowDisplay("没有粑粑了\n\n\n");
            break;
        case 0:
            break;
default:

            printf("ChooseWupin error!\n\n\n");
    }
}
int AttackResult() //攻击结果:判断是否获胜 是否获得物品 和 是否升级
{
    if(guai.health<=0)
    {
        battle=0;
        printf("战斗胜利!获得金币%d,经验%d\n\n\n",guai.money,guai.exp);
        player.exp+=guai.exp;
        player.range_exp+=guai.exp;
        money+=guai.money;
        s=SuiJi();
        if(s<guai.wupinpro)
        {
            SlowDisplay("从敌人尸骸中发现");
            printf("%s\n\n\n",guai.wupin);
            AddWupin(guai.wupin_sign);
        }
        WhetherLevelUp();
        if(strcmp(guai.name,"使徒")==0)
        {
            puts("战斗胜利,救出公主!!!(好像没毛用……)");
            getchar();
            getchar();
            exit(0);
        }
        return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为
    }
    else
    {
        int s=SuiJi();
        if((guai.attack+s-player.defense/3)<0)
        {
            player.health-=1;
            printf("%s反击,你的HP减少了 1\n\n",guai.name);
        }
        else
        {
            player.health-=guai.attack+s-player.defense/3;
            printf("%s反击,你的HP减少了%d\n\n",guai.name,guai.attack+s-player.defense/3);
        }
        if(player.health<0)
        {
            battle=0;
            printf("%s战死!金币掉落%d\n\n\n",player.name,player.level*500);
            money-=player.level*500;
            player.health=player.max_health/5;
            OrdinaryAct();
            return 1;
        }
    }
    return 0;
}
void AddWupin(int wupin_sign)
{
    switch(wupin_sign)
    {
        case 1:
            fang4n++;
            break;
        case 2:
            fang3n++;
            break;
        case 3:
            fang2n++;
            break;
        case 4:
            strongman_arm=1;
            break;
        case 5:
            gong4n++;
            break;
        case 6:
            gong3n++;
            break;
        case 7:
            gong2n++;
            break;
default:

            printf("AddWupin error\n\n\n");
    }
}
void WhetherLevelUp()
{
    int i=0,j=0;
    int l1=player.range_exp/100;
    int l2=player.range_exp/300;
    int l3=player.range_exp/600;
    if(player.level<=15&&l1>0) //15级以下,经验足够 都满足则升级
    {
        if(l1==1)
        {
            printf("%s",player.name);
            SlowDisplay(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
            player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
            player.attack+=3;
            player.defense+=2;
            player.max_health+=20;
            player.health=player.max_health;
            player.level++;
            player.range_exp=0;
            player.exp=player.max_exp;
            player.max_exp+=100;
        }
        else
        {
            printf("好厉害!连升%d级!",l1);
            printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1);
            player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
            player.attack+=3*l1;
            player.defense+=2*l1;
            player.max_health+=20*l1;
            player.health=player.max_health;
            player.level+=l1;
            player.range_exp=0;
            player.exp=player.max_exp;
            player.max_exp+=100*l1;
        }
    }
    else if(player.level<=40&&l2>0)
    {
        if(l2==1)
        {
            printf("%s",player.name);
            SlowDisplay(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
            player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
            player.attack+=3;
            player.defense+=2;
            player.max_health+=20;
            player.health=player.max_health;
            player.level++;
            player.range_exp=0;
            player.exp=player.max_exp;
            player.max_exp+=300;
        }
        else
        {
            printf("好厉害!连升%d级!",l1);
            printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l2,2*l2,20*l2);
            player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
            player.attack+=3*l2;
            player.defense+=2*l2;
            player.max_health+=20*l2;
            player.health=player.max_health;
            player.level+=l2;
            player.range_exp=0;
            player.exp=player.max_exp;
            player.max_exp+=300*l2;
        }
    }
    else if(l3>0)
    {
        if(l3==1)
        {
            printf("%s",player.name);
            SlowDisplay(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
            player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
            player.attack+=3;
            player.defense+=2;
            player.max_health+=20;
            player.health=player.max_health;
            player.level++;
            player.range_exp=0;
            player.exp=player.max_exp;
            player.max_exp+=600;
        }
        else
        {
            printf("好厉害!连升%d级!",l1);
            printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l3,2*l3,20*l3);
            player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
            player.attack+=3*l3;
            player.defense+=2*l3;
            player.max_health+=20*l3;
            player.health=player.max_health;
            player.level+=l3;
            player.range_exp=0;
            player.exp=player.max_exp;
            player.max_exp+=600*l3;
        }
    }
}
void OrdinaryAct() //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏)
{
    while(1)
    {
// \(1000);
// system("cls");
        puts("================================================================================");
        printf("要做什么?\n\n\n 1,移动 2,道具 3,对话 4,查看状态 5,装备 6,装备店 7,药水商 0,退出游戏 666,清屏\n\n\n");
        puts("================================================================================");
        switch(scanf("%d",&choose_number),choose_number)
        {
        	case 666:
        		system("cls");
        		break;
            case 1: //显示移动菜单
                SlowDisplay("要去哪里?\n\n\n");
                printf("1,酒吧 2,旅馆 3,森林一层 4,森林二层 5,森林三层 6,草原一层 7,草原二层 8,草原三层 9,广场 10,竞技场\n\n\n");
                switch(scanf("%d",&choose_number),choose_number)
                {
                    case 1:
                        place_sign=place.bar; //记录目前位置-酒吧
// OrdinaryAct();
                        break;
                    case 2:
                        place_sign=place.hotel; //进入旅店
                        SlowDisplay("要住店吗? 200个金币 1,是 0,否\n\n\n");
                        choose_number=1;
                        switch(scanf("%d",&choose_number),choose_number)
                        {
                            case 1:
                                if(money-200<0) //判断钱是否够
                                {
                                    SlowDisplay("Sorry,你的钱不够~\n\n\n");
                                }
                                else
                                {
                                    SlowDisplay("好好休息\n\tHP满\n\t\t第二天了\n\n");
                                    money-=200; //花费200住店费
                                    player.health=player.max_health; //体力满
                                }
                                break;
                            case 0:
                                SlowDisplay("下次再来!\n\n\n");
                                break;
default: printf("hotel talk error!\n\n\n");

                        }
                        place_sign=0;
                        break;
                    case 3:
                        place_sign=place.forest1;
                        s=SuiJi();
                        if(s<7)
                        {
                            battle=1;
                            guai=xiyi;
                            printf("%s扑了过来!\n\n\n",guai.name);
                            BattleAct();
                        }
                        else if(s<9)
                        {
                            battle=1;
                            guai=witch;
                            printf("%s扑了过来!\n\n\n",guai.name);
                            BattleAct();
                        }
                        else
                        {
                            SlowDisplay("这里安全\n\n\n");
//不用调用OAct函数,会自动执行OAct函数;
                        }
                        break;
                    case 4:
                        place_sign=place.forest2;
                        s=SuiJi();
                        if(s<7)
                        {
                            battle=1;
                            guai=witch;
                            printf("%s扑了过来!\n\n\n",guai.name);
                            BattleAct();
                        }
                        else if(s<9)
                        {
                            battle=1;
                            guai=strongman;
                            printf("%s扑了过来!\n\n\n",guai.name);
                            BattleAct();
                        }
                        else
                        {
                            SlowDisplay("这里安全\n\n\n");
                        }
                        break;
                    case 5:
                        place_sign=place.forest3;
                        s=SuiJi();
                        if(s<7)
                        {
                            battle=1;
                            guai=strongman;
                            printf("%s扑了过来!\n\n\n",guai.name);
                            BattleAct();
                        }
                        else if(s<9)
                        {
                            battle=1;
                            guai=big_strongman;
                            printf("%s扑了过来!\n\n\n",guai.name);
                            BattleAct();
                        }
                        else
                        {
                            SlowDisplay("这里安全\n\n\n");
                        }
                        break;
                    case 6:
                        place_sign=place.grass1;
                        s=SuiJi();
                        if(s<7)
                        {
                            battle=1;
                            guai=bee;
                            printf("%s扑了过来!\n\n\n",guai.name);
                            BattleAct();
                        }
                        else if(s<9)
                        {
                            battle=1;
                            guai=horse;
                            printf("%s扑了过来!\n\n\n",guai.name);
                            BattleAct();
                        }
                        else
                        {
                            SlowDisplay("这里安全\n\n\n");
                        }
                        break;
                    case 7:
                        place_sign=place.grass2;
                        s=SuiJi();
                        if(s<7)
                        {
                            battle=1;
                            guai=horse;
                            printf("%s扑了过来!\n\n\n",guai.name);
                            BattleAct();
                        }
                        else if(s<9)
                        {
                            battle=1;
                            guai=lion;
                            printf("%s扑了过来!\n\n\n",guai.name);
                            BattleAct();
                        }
                        else
                        {
                            SlowDisplay("这里安全\n\n\n");
                        }
                        break;
                    case 8:
                        place_sign=place.grass3;
                        s=SuiJi();
                        if(s<7)
                        {
                            battle=1;
                            guai=lion;
                            printf("%s扑了过来!\n\n\n",guai.name);
                            BattleAct();
                        }
                        else if(s<9)
                        {
                            battle=1;
                            if(strongman_arm)
                            {
                                SlowDisplay("神秘老人:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨人之臂我要了,公主你也别想带走!\n\n\n");
                                guai=shitu;
                                printf("%s扑了过来!\n\n\n",guai.name);
                                BattleAct();
                            }
                            else SlowDisplay("神秘老人:\n\n\n 年轻人,你好啊.如果你有巨人之臂,我可以告诉你公主的下落哦~\n\n\n");
                        }
                        else
                        {
                            SlowDisplay("这里安全\n\n\n");
                        }
                        break;
default:

                        printf("choose map error!\n\n\n");
                    case 9:
                    SlowDisplay("你来到了广场\n\n\n");
                    place_sign=place.sqare;
                    break;
                    case 10:
                    	SlowDisplay("欢迎来到竞技场,年轻人,准备好了吗?(T/F)\n\n\n");
                    	place_sign=place.chang;
                    	char sss;
                    	scanf("%s",&sss);
                    	if(sss=='T'||sss=='t'){
                    		Boss();
                    		break;
						}else if(sss=='F'||sss=='f'){
							SlowDisplay("准备好了再来吧!有一大堆金币和经验等着你呢!\n\n\n");
							if(SuiJi()>5){
								SlowDisplay("对了,告诉你吧,当你打败80个Boss时,你会获得博物馆珍藏——创世之甲!\n\n\n");
							}
						}else{
							SlowDisplay("输入错误!");
						}
                    	break;
                }
                break;
            case 2:
                ChooseWupin();
                break; //显示道具,并可以使用.
            case 3: //对话选项
                if(place_sign==place.bar)
                {
                    SlowDisplay("要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,酒吧老板 \n\n\n"); //显示对话人物
                    switch(scanf("%d",&choose_number),choose_number)
                    {
                        case 1:
                            SlowDisplay("红发女郎:\n\n\n 吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n");
                            break;
                        case 2:
                            if(fang1n<1&&gong1n<1)
                            {
                                SlowDisplay("赏金猎人:\n\n\n 你要救公主啊!好胆量!\n\n\n 不过外面的丛林和草原很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n");
                                printf("%s心想:(哇,这位大叔人真好啊!)\n\n\n",player.name);
                                gong1n++;
                                fang1n++;
                            }
                            else SlowDisplay("赏金猎人:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面丛林和草原所吓倒!\n\n\n");
                            break;
                        
                        case 3:
                            printf("要喝点什么?\n\n\n 1,二锅头25金币 HP+20 2,XO酒80金币 HP+50 3,人头马面150金币 HP+100 0,返回\n\n\n");
                            choose_number=1;
                            while(choose_number)
                            {
                                switch(scanf("%d",&choose_number),choose_number)
                                {
                                    case 1:
                                        if(money<25)
                                        {
                                            SlowDisplay("钱不够!");
                                        }
                                        else
                                        {
                                            if(player.health+20<=player.max_health)
                                            {
                                                SlowDisplay("HP+20.");
                                                money-=25;
                                                player.health+=20;
                                            }
                                            else
                                            {
                                                SlowDisplay("HP满了");
                                                player.health=player.max_health;
                                            }
                                        }
                                        break;
                                    case 2:
                                        if(money<80)
                                        {
                                            SlowDisplay("钱不够!");
                                        }
                                        else
                                        {
                                            if(player.health+50<=player.max_health)
                                            {
                                                SlowDisplay("HP+50.");
                                                money-=80;
                                                player.health+=50;
                                            }
                                            else
                                            {
                                                SlowDisplay("HP满了");
                                                player.health=player.max_health;
                                            }
                                        }
                                        break;
                                    case 3:
                                        if(money<150)
                                        {
                                            SlowDisplay("钱不够!");
                                        }
                                        else
                                        {
                                            if(player.health+100<=player.max_health)
                                            {
                                                SlowDisplay("HP+100.");
                                                money-=150;
                                                player.health+=100;
                                            }
                                            else
                                            {
                                                SlowDisplay("HP满了");
                                                player.health=player.max_health;
                                            }
                                        }
                                        break;
                                    case 0:
                                        SlowDisplay("下次再来!\n");
                                        break;
default: SlowDisplay("输入错误\n\n\n");

                                }
                            }
                    }
                }
                else if(place_sign==place.hotel)
                    SlowDisplay("“老板娘!我...”\n\n\n“我忙着呢,没空理你~”\n\n\n");
                else if(place_sign==place.sqare){
                	int vvv=SuiJi();
                	int yyy=SuiJi100();
                	char uuu;
                	if(vvv>7){
                		SlowDisplay("路人:看见那把逝衷贱(石中剑)了么?传说那是800个世纪前徐永恩靓仔打造的寰宇支配之剑……\n\n你是否要尝试拔出这把剑?(T/F)\n\n\n");
                		scanf("%s",&uuu);
                		if(uuu=='T'||uuu=='t'){
                			if(yyy<2){
                				SlowDisplay("恭喜你,勇者!你成功拔出了世界仅存一把的肾贱(神剑)!\n\n");
                				printf("获得寰宇支配之剑*1");
                				shen1n++;
							}else{
								SlowDisplay("你尝试了很久,并没有拔出来……\n\n\n");
							}
						}else{
							SlowDisplay("你离开了……\n\n\n");
						}
					}else{
						SlowDisplay("路人:你也是在找公主的勇者么?注意安全啊!\n\n\n");
					}
					break;
				}
                else SlowDisplay("这里好像没人可以聊天\n\n\n");
                break;
            case 4:
                DisplayState();
                break; //显示状态
            case 5: //装备
                printf("攻装: 1,匕首:%d个 2,长剑:%d个 3,碧血剑:%d个 4,绝世好剑:%d个 \n\n\n",gong1n,gong2n,gong3n,gong4n);
                printf("防装: 5,布衣:%d个 6,铁甲:%d个 7,银甲:%d个 8,黄金圣衣:%d个\n\n\n",fang1n,fang2n,fang3n,fang4n);
                printf("神装: 9,寰宇支配之剑 10,创世之甲\t\t0,返回\n\n\n",shen1n,shen2n);
                SlowDisplay("选择要装备的武器或防具:\n\n\n");
                switch(scanf("%d",&choose_number),choose_number)
                {
                    case 1:
                        if(gong1n>=1)
                        {
                            SlowDisplay("拿起了匕首\n\n\n");
                            gong=gong1;
                            strcpy(gongname,"匕首");
                        }
                        else SlowDisplay("你没有匕首可以装备\n\n\n");
                        break;
                    case 2:
                        if(gong2n>=1)
                        {
                            SlowDisplay("拿起了长剑\n\n\n");
                            gong=gong2;
                            strcpy(gongname,"长剑");
                        }
                        else SlowDisplay("你没有长剑可以装备\n\n\n");
                        break;
                    case 3:
                        if(gong3n>=1)
                        {
                            SlowDisplay("拿起了碧血剑\n\n\n");
                            gong=gong3;
                            strcpy(gongname,"碧血剑");
                        }
                        else SlowDisplay("你没有碧血剑可以装备\n\n\n");
                        break;
                    case 4:
                        if(gong4n>=1)
                        {
                            SlowDisplay("拿起了绝世好剑\n\n\n");
                            gong=gong4;
                            strcpy(gongname,"绝世好剑");
                        }
                        else SlowDisplay("你没有绝世好剑可以装备\n\n\n");
                        break;
                    case 5:
                        if(fang1n>=1)
                        {
                            SlowDisplay("穿上了布衣\n\n\n");
                            fang=fang1;
                            strcpy(fangname,"布衣");
                        }
                        else SlowDisplay("你没有布衣可以装备\n\n\n");
                        break;
                    case 6:
                        if(fang2>=1)
                        {
                            SlowDisplay("穿上了铁甲\n\n\n");
                            fang=fang2;
                            strcpy(fangname,"铁甲");
                        }
                        else SlowDisplay("你没有铁甲可以装备\n\n\n");
                        break;
                    case 7:
                        if(fang3n>=1)
                        {
                            SlowDisplay("穿上了银甲\n\n\n");
                            fang=fang3;
                            strcpy(fangname,"银甲");
                        }
                        else SlowDisplay("你没有银甲可以装备\n\n\n");
                        break;
                    case 8:
                        if(fang4n>=1)
                        {
                            SlowDisplay("穿上了黄金圣衣\n\n\n");
                            fang=fang4;
                            strcpy(fangname,"黄金圣衣");
                        }
                        else SlowDisplay("你没有黄金圣衣可以装备\n\n\n");
                        break;
                    case 9:
                        if(shen1n>=1)
                        {
                            SlowDisplay("拿起了寰宇支配之剑\n\n\n");
                            gong=shen1;
                            strcpy(gongname,"寰宇支配之剑");
                        }
                        else SlowDisplay("你没有寰宇支配之剑可以装备\n\n\n");
                        break;
                    case 10:
                        if(shen2n>=1)
                        {
                            SlowDisplay("穿上了创世之甲\n\n\n");
                            fang=shen2;
                            strcpy(fangname,"创世之甲");
                        }
                        else SlowDisplay("你没有创世之甲可以装备\n\n\n");
                        break;
                    case 0:
                        SlowDisplay("未更换装备\n\n\n");
                        break;
default:

                        printf("change error!");
                }
                break;
        	case 6:
        		int ll;
        		SlowDisplay("武器匠:您要买(1)东西还是换(2)东西?\n\n\n");
        		scanf("%d",&ll);
        		if(ll==1){
        			printf("好的,\n攻击:1,匕首(50) 2,长剑(450) 3,碧血剑(680) 4,绝世好剑(1500)\n");
        			printf("防御:5,布衣(60) 6,铁甲(400) 7,银甲(700) 8,黄金圣衣(1200)\n");
        			printf("道具:9,止血草(40) 10,急救包(80) 11,云南白药(200) 12,超级云南白药(500) 13,臭豆腐(200) 14,粑粑(自己拉,没有,要问就是2000) 15,手抛式原子弹(1800) 16,能吃的粑粑(你还嫌不够吗?)\n");
        			printf("0,退出\n\n\n");
        			switch(scanf("%d",&ll),ll){
        				case 0:
        					if(money>=80&&SuiJi()>4){
        						SlowDisplay("老板:哎,现在的年轻人,不容易啊!\n\n老板看你没钱,给你塞了五十块钱……\n\n你心想:这老板人真好,下次多买点东西……\n\n\n");
        						money+=50;
							}else{
								SlowDisplay("你离开了商店……\n\n\n");
							}
							break;
						case 1:
							if(money>=50){
								gong1n++;
								money-=50;
								printf("你买到了匕首*1\n\n\n");
							}else{
								SlowDisplay("你钱不够!\n\n\n");
							}
							break;
						case 2:
							if(money>=450){
								gong2n++;
								money-=450;
								printf("你买到了长剑*1\n\n\n");
							}else{
								SlowDisplay("你钱不够!\n\n\n");
							}
							break;
						case 3:
							if(money>=680){
								gong3n++;
								money-=680;
								printf("你买到了碧血剑*1\n\n\n");
							}else{
								SlowDisplay("你钱不够!\n\n\n");
							}
							break;
						case 4:
							if(money>=1500){
								gong4n++;
								money-=1500;
								printf("你买到了绝世好剑*1\n\n\n");
							}else{
								SlowDisplay("你钱不够!\n\n\n");
							}
							break;
						case 5:
							if(money>=60){
								fang1n++;
								money-=60;
								printf("你买到了布衣*1\n\n\n");
							}else{
								SlowDisplay("你钱不够!\n\n\n");
							}
							break;
						case 6:
							if(money>=400){
								fang2n++;
								money-=400;
								printf("你买到了铁甲*1\n\n\n");
							}else{
								SlowDisplay("你钱不够!\n\n\n");
							}
							break;
						case 7:
							if(money>=700){
								fang3n++;
								money-=700;
								printf("你买到了银甲*1\n\n\n");
							}else{
								SlowDisplay("你钱不够!\n\n\n");
							}
							break;
						case 8:
							if(money>=1200){
								fang4n++;
								money-=1200;
								printf("你买到了黄金圣衣*1\n\n\n");
							}else{
								SlowDisplay("你钱不够!\n\n\n");
							}
							break;
						case 9:
							if(money>=40){
								cao++;
								money-=40;
								printf("你买到了止血草*1\n\n\n");
							}else{
								SlowDisplay("你钱不够!\n\n\n");
							}
							break;
						case 10:
							if(money>=80){
								jijiubao++;
								money-=80;
								printf("你买到了急救包*1\n\n\n");
							}else{
								SlowDisplay("你钱不够!\n\n\n");
							}
							break;
						case 11:
							if(money>=200){
								baiyao++;
								money-=200;
								printf("你买到了云南白药*1\n\n\n");
							}else{
								SlowDisplay("你钱不够!\n\n\n");
							}
							break;
						case 12:
							if(money>=500){
								superbaiyao++;
								money-=500;
								printf("你买到了超级云难(南)白药*1\n\n\n");
							}else{
								SlowDisplay("你钱不够!\n\n\n");
							}
							break;
						case 13:
							if(money>=200){
								boom++;
								money-=200;
								printf("你买到了臭豆腐*1\n\n\n");
							}else{
								SlowDisplay("你钱不够!\n\n\n");
							}
							break;
						case 14:
							if(money>=2000){
								dubiao++;
								money-=2000;
								printf("你吃了1500吨(1元/吨)的炸药,拉出了一坨粑粑……\n\n");
								Sleep(600);
								SlowDisplay("你因为随地大小便被老板罚了500……\n\n\n");
							}else{
								SlowDisplay("你钱不够!\n\n\n");
							}
							break;
						case 15:
							if(money>=1800){
								gong1n++;
								money-=1800;
								printf("你买到了苏联进口的手抛式原子弹*1\n\n\n");
							}else{
								SlowDisplay("你钱不够!\n\n\n");
							}
							break;
						case 16:
							SlowDisplay("你拉了一坨粑粑……\n\n\n");
							if(SuiJi()>5){
								SlowDisplay("老板并没有发现你……\n\n\n");
							}else{
								SlowDisplay("你因为随地大小便被老板罚了500……\n\n\n");
								money-=500;
							}
							break;
					}
				}else if(ll==2){
					SlowDisplay("您可以将护具换成同等级的武器(当然也可以反过来)\n\n\n");
					printf("请选择您将换掉的物品:\n");
					printf("1,匕首 2,长剑 3,碧血剑 4,绝世好剑 5,布衣 6,铁甲 7,银甲 8,黄金圣衣 0,退出 \n\n\n");
					switch(scanf("%d",&ll),ll){
						case 1:
							if(gong1n>0){
								printf("失去匕首,获得布衣\n\n\n");
								gong1n--;
								fang1n++;
							}else{
								SlowDisplay("你没有匕首!\n\n\n");
							}
							break;
						case 2:
							if(gong2n>0){
								printf("失去长剑,获得铁甲\n\n\n");
								gong2n--;
								fang2n++;
							}else{
								SlowDisplay("你没有长剑!\n\n\n");
							}
							break;
						case 3:
							if(gong3n>0){
							printf("失去碧血剑,获得银甲\n\n\n");
								gong3n--;
								fang3n++;
							}else{
								SlowDisplay("你没有碧血剑!\n\n\n");
							}
							break;
						case 4:
							if(gong4n>0){
								printf("失去绝世好剑,获得黄金圣衣\n\n\n");
								gong4n--;
								fang4n++;
							}else{
								SlowDisplay("你没有绝世好剑!\n\n\n");
							}
							break;
						case 5:
							if(fang1n>0){
								printf("失去布衣,获得匕首\n\n\n");
								fang1n--;
								gong1n++;
							}else{
								SlowDisplay("你没有布衣!\n\n\n");
							}
							break;
						case 6:
							if(fang2n>0){
								printf("失去铁甲,获得长剑\n\n\n");
								fang2n--;
								gong2n++;
							}else{
								SlowDisplay("你没有铁甲!\n\n\n");
							}
							break;
						case 7:
							if(fang3n>0){
								printf("失去银甲,获得碧血剑\n\n\n");
								fang3n--;
								gong3n++;
							}else{
								SlowDisplay("你没有银甲!\n\n\n");
							}
							break;
						case 8:
							if(fang4n>0){
								printf("失去黄金圣衣,获得绝世好剑\n\n\n");
								fang4n--;
								gong4n++;
							}else{
								SlowDisplay("你没有黄金圣衣!\n\n\n");
							}
							break;
						case 0:
							if(SuiJi()>8){
								SlowDisplay("你:为什么不能用装备换金币呢?\n\n作者:为了防止你们刷金币,就把这个功能取消了……\n\n你:……\n\n作者奸笑着离开了……\n\n\n");
							}else{
								printf("什么也没有发生……\n\n\n");
							}
							break;
					}
				}else{
					SlowDisplay("输入错误!");
				}
        		break;
        	case 7:
        		SlowDisplay("还未更新,请期待4.0新版本!\n\n\n");
				break; 
            case 0:
                SlowDisplay("确定退出游戏?(Y/N)\n\n\n");
                getchar();
                proof=getchar();
                if(proof=='y'||proof=='Y')
                {
                    SlowDisplay("数据存储中...");
                    getchar();
                    SlowDisplay("按回车退出");
                    getchar();
                    return;
                }
                else if(proof=='n'||proof=='N')printf("继续游戏!\n\n\n");
                else SlowDisplay("继续!\n\n\n");
                break;
default:

                SlowDisplay("输入错误!\n\n\n");
        }
    }
}
void DisplayState()
{
    printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health);
    printf("武器: %s 防具: %s \n\n\n",gongname,fangname);
    printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money);
}
void BattleAct()
{
    while(1)
    {
        puts("=============================================================================");
        printf("要怎么办?\n\n\n 1,攻击 2,物品 3,查看状态 4,逃跑\n\n\n");
        switch(scanf("%d",&choose_number),choose_number)
        {
            case 1:
                s=SuiJi();
                printf("%s攻击! %sHP减少%d\n\n\n",player.name,guai.name,player.attack+s+gong-guai.defense/3);
                guai.health-=player.attack+s+gong-guai.defense/3;
                if(AttackResult())return; //如果攻击有结果(敌人或玩家战死)退出函数
                else continue;
            case 2:
                ChooseWupin();
                break; //选择物品,可以使用,战斗中允许使用攻击性物品
            case 3:
                DisplayState();
                break; //显示状态
            case 4:
                s=SuiJi();
                if(s<4) //40%的概率可以逃跑
                {
                    printf("%s逃跑了~\n\n",player.name);
                    printf("%s骂骂咧咧地走开了……\n\n\n",guai.name);
                    battle=0;
                    return;
                }
                else printf("%s逃跑失败!\n\n\n",player.name);
                break;
default: SlowDisplay("输入错误,重新输入!\n\n\n");

        }
    }
}
void Boss(){
	printf("请选择要挑战的Boss(难度对应相应的报酬):\n\n\n");
	SlowDisplay("1.草原雄狮王(难度:20%) 2.恶灵(难度:70%) 3.原始巨人王(难度:50%) 4.剧毒蜥蜴(难度:90%) 5.哥斯拉(难度:999%)\n\n\n");
	switch(scanf("%d",&choose_number),choose_number){
		case 1:
			Bo1();
			break;
		case 2:
			Bo2();
			break;
		case 3:
			Bo3();
			break;
		case 4:
			Bo4();
			break;
		case 5:
			Bo5();
			break;
		default: SlowDisplay("输入错误,重新输入!\n\n\n");
	}
}
void Bo1(){
	int s=SuiJi();
	if(s==5){
		
	} 
} 
void SlowDisplay(char *p)
{
    while(1)
    {
        if(*p!=0)
            printf("%c",*p++);
        else
            break;
        Sleep(100);
    }
}

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2021/6/5 15:01
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