有很多人问我为啥掉蓝了,我也不知道说啥,那时我在肝这个……
好了,这个落谷世界3.0是在2.0的基础上改进的船新版本,更沙雕,新增3个彩蛋和无数个小亮点还有广场和一件神装,最最最重要的是更新了装备店!
4.0更新预告: 更新药水店、创世之甲……(还有很多可以在评论中提议哦)
看代码:
#include<stdlib.h>
#include<stdio.h>
#include<time.h>
#include<string.h>
#include<windows.h> //SLEEP函数
struct Player //玩家结构体,并初始化player
{
char name[21];
int attack;
int defense;
int health;
long int max_health;
int level;
int exp;
int range_exp;
long int max_exp;
} player= {"勇者",50,40,100,100,1,0,0,100};
struct Enemy //怪的结构体,并初始化各种怪
{
char name[20];
char wupin[12];
int attack;
int defense;
int health;
int money;
long int exp;
int wupin_sign;
int wupinpro;
int double_attack;
int miss;
} strongman= {"森林巨人","黄金圣衣",40,50,350,200,100,1,2,1,0},
witch= {"森林女巫","银甲",25,15,100,50,50,2,2,1,1},
xiyi= {"森林蜥蜴","铁甲",18,10,50,30,35,3,3,2,2},
big_strongman= {"森林巨人王","巨人之臂",40*5,50*5,350*5,200*5,100*5,4,4,2,0},
lion= {"草原雄狮","绝世好剑",60,30,280,200,100,5,2,1,0},
horse= {"草原野马","碧血剑",28,12,90,50,50,6,2,1,1},
bee= {"草原黄蜂","长剑",17,11,60,30,35,7,3,2,2},
shitu= {"使徒","\0",60*8,30*8,280*8,200*8,100*8,9,1,1,0},
guai= {"\0","\0",0,0,0,0,0,0,0,0,0};
struct Place
{
int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3,sqare;
} place= {1,2,3,4,5,6,7,8,9};
int max_exp=0;
int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=9;
int cao=3,jijiubao=2,baiyao=2,superbaiyao=1,boom=3,dubiao=3,atom_boom=1,baba=999;
int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0,shen2=600,shen2n=0;
int gong=0,gong1=8,gong1n=0,gong2=15,gong2n=0,gong3=25,gong3n=0,gong4=60,gong4n=0,shen1=800,shen1n=0;
int daye=0,xu=0;
int zhi=80,sheng=400,shang=150,du=600,fangyu=1000,jing=300;
char gongname[20]="无",fangname[20]="无";
char proof;
void AddWupin(int);
int AttackResult();
void BattleAct();
void ChooseWupin();
void DisplayState();
void OrdinaryAct();
int SuiJi();
int SuiJi100();
void WhetherLevelUp();
void SlowDisplay(char *);
int main()
{
int i=0,j=0,k=0;
char player_name[21];
SlowDisplay("这是一个有空气的世界! 歪瑞古德国的郝建公主被陌生人绑架了!\n\n 伟大的勇者啊~拿起你们的武器,营救公主!(老套路了……)\n\n\n输入你的名字: (20个字符)\n\n\n");
scanf("%s",player_name);
strncpy(player.name,player_name,20);
if(strcmp(player.name,"老八")==0)
{
SlowDisplay("封印多年的 老八 啊!你终于可以重见天日了!\n\n\n 老八 重新启动... 随即... 暴走!!!\n\n");
player.attack=999;
player.defense=999;
player.health=9999;
player.max_health=9999;
SlowDisplay("特性启动……\n\n\n 老八 粑粑+999……\n\n\n");
dubiao=999;
}else if(strcmp(player.name,"陈大爷")==0||strcmp(player.name,"陈宇阳")==0){//班里童鞋的外号,可以理解为稳重的企鹅
SlowDisplay("哇哦,好大的QQ啊!(获得“沉稳之力”效果,HP+2000,AT-99)\n\n\nBecause QQ=企鹅,企鹅=陈大爷,so……\n\n");
player.attack=1;
player.health=2000;
player.max_health=2000;
daye=1;
SlowDisplay("特性启动…… \n\n\n陈大爷 手抛式原子弹+100\n\n\n");
atom_boom=100;
}else if(strcmp(player.name,"徐永恩")==0){//万恶的作者(我)的名字,基本只是增加了剧情
xu=1;
char xuy;
printf("NPC看你长得太像人,给了你一本古书,说是800个世纪前,一位叫徐永恩的靓仔写的……\n\n");
Sleep(600);
SlowDisplay("你给了NPC一巴掌……(我扇我自己?)\n\n");
SlowDisplay("NPC让你每500经验升一级……\n\n");
player.max_exp=500;
Sleep(200);
printf("你是否要翻开古书?(Y翻书/L认错/N再扇他一巴掌)\n\n\n");
scanf("%s",&xuy);
if(xuy=='Y'||xuy=='y'){
SlowDisplay("这本书介绍了这个游戏的最快通关方法……\n首先,去酒吧,与赏金猎人对话获得初级装备(一定要装备上)。\n其次,去草原二层刷野马获得碧血剑和森林二层刷女巫获得银甲(战斗时注意道具的使用)。\n去草原三层刷雄狮,直到碰见神秘老人,接着去森林三层刷……\n(最后一页被撕掉了……)\n\n书中还夹着一个20个云南白药兑换券和30个攻击型粑粑兑换券\n\n\n");
SlowDisplay("粑粑+30,云南白药+20\n\n\n");
dubiao+=30;
baiyao+=20;
}else if(xuy=='L'||xuy=='l'){
SlowDisplay("你认错了……\n\n\n");
SlowDisplay("NPC原谅了你,还给了你一把碧血剑,且将最大生命调到了500……\n\n\n");
player.max_health=500;
player.health=500;
gong3n+=1;
xu=0;
}else if(xuy=='N'||xuy=='n'){
SlowDisplay("NPC很愤怒,后果很严重!\n\n");
SlowDisplay("NPC把你的生命值调到了1,最大生命调到了30……\n\n\n");
player.health=1;
player.max_health=30;
}else{
printf("输入错误!");
Sleep(100);
SlowDisplay("你把有全部通关方法的书烧了……\n\n\n");
}
}
if(xu!=1){
printf("NPC看你太寒酸,给了你一条线索:");
if(SuiJi()<6){
Sleep(200);
SlowDisplay("刷草原三层,有人会给你指引的(首先你要打得过)……\n\n\n作者奸笑着离开了……\n\n\n");
}else{
Sleep(200);
SlowDisplay("先去酒吧,有人会给你初级装备……\n\n\n作者奸笑着离开了……\n\n\n");
}
}
getchar();
OrdinaryAct();
return 0;
}
int SuiJi()
{
srand((unsigned)time(NULL));
return rand()%10;
}
int SuiJi100()
{
srand((unsigned)time(NULL));
return rand()%100;
}
void ChooseWupin() //选择物品 并使用
{
printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,臭豆腐%d个 6,粑粑%d个 7,手抛式原子弹%d个 8,能吃的粑粑%d个 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,atom_boom,baba);
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(cao>0){
if(daye==1){
SlowDisplay("“沉稳之力”效果启动……\n\n\n增加回复效果,几率不消耗药材……\n\n");
SlowDisplay("使用止血草,HP增加500\n\n\n");
if(SuiJi()>5)cao--;
if(player.health+500>player.max_health)player.health=player.max_health;
else player.health+=500;
}else{
SlowDisplay("使用止血草,HP增加60\n\n\n");
cao--;
if(player.health+60>player.max_health)player.health=player.max_health;
else player.health+=60;
}
}
else SlowDisplay("没有止血草了\n\n\n");
break;
case 2:
if(jijiubao>0){
if(daye==1){
SlowDisplay("“沉稳之力”效果启动……\n\n\n增加回复效果,几率不消耗药材……\n\n");
SlowDisplay("使用急救包,HP增加800\n\n\n");
if(SuiJi()>4)jijiubao--;
if(player.health+800>player.max_health)player.health=player.max_health;
else player.health+=800;
}else{
SlowDisplay("使用急救包,HP增加80\n\n\n");
jijiubao--;
if(player.health+80>player.max_health)player.health=player.max_health;
else player.health+=80;
}
}
else SlowDisplay("没有急救包了\n\n\n");
break;
case 3:
if(baiyao>0){
if(daye==1){
SlowDisplay("“沉稳之力”效果启动……\n\n\n增加回复效果,几率不消耗药材……\n\n");
SlowDisplay("使用云南白药,HP增加1200\n\n\n");
if(SuiJi()>3)baiyao--;
if(player.health+1200>player.max_health)player.health=player.max_health;
else player.health+=1200;
}else{
SlowDisplay("使用云南白药,HP增加120\n\n\n");
baiyao--;
if(player.health+120>player.max_health)player.health=player.max_health;
else player.health+=120;
}
}
else SlowDisplay("没有云南白药了\n\n\n");
break;
case 4:
if(superbaiyao>0){
if(daye==1){
SlowDisplay("“沉稳之力”效果启动……\n\n\n增加回复效果,几率不消耗药材……\n\n");
SlowDisplay("使用超级云南白药,HP增加1800\n\n\n");
if(SuiJi()>2)superbaiyao--;
if(player.health+1800>player.max_health)player.health=player.max_health;
else player.health+=1800;
}else{
SlowDisplay("使用超级云南白药,HP增加200\n\n\n");
superbaiyao--;
if(player.health+200>player.max_health)player.health=player.max_health;
else player.health+=200;
}
}
else SlowDisplay("没有超级云南白药了\n\n\n");
break;
case 5:
if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
if(boom>0)
{
SlowDisplay("使用臭豆腐,敌人HP减少100\n\n\n");
boom--;
guai.health-=100;
AttackResult();
}
}
else SlowDisplay("非战斗状态,不能使用臭豆腐!\n\n\n");
break;
case 6:
if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
if(dubiao>0)
{
if(strcmp(player.name,"老八")==0){
SlowDisplay("特性启动……\n\n\n 老八 会心一击……\n暴击999……\n绝对秒杀!\n\n\n");
dubiao--;
guai.health-=100000;
AttackResult();
}else{
SlowDisplay("使用粑粑,敌人HP减少200\n\n\n");
dubiao--;
guai.health-=200;
AttackResult();
}
}
}
else SlowDisplay("非战斗状态,不能使用粑粑!\n\n\n");
break;
case 7:
if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
if(atom_boom>0)
{
SlowDisplay("使用手抛式原子弹,敌人HP减少500\n\n\n");
atom_boom--;
guai.health-=500;
AttackResult();
}
}
else SlowDisplay("非战斗状态,不能使用手抛式原子弹!\n\n\n");
break;
case 8:
if(baba>0){
if(strcmp(player.name,"老八")==0){
SlowDisplay("特性启动……\n\n\n 老八 满血复活!\n\n\n");
player.health=player.max_health;
}else if(daye==1){
SlowDisplay("大 爷 不 适 合 吃 粑 粑 ……\n\n");
SlowDisplay("“沉稳之力”效果启动……\n\n\n生命值减少1000,晕倒20秒……(不能操作)\n\n\n");
Sleep(20000);
baba--;
player.health-=1000;
}else{
SlowDisplay("你吃了粑粑,HP减少10\n\n\n");
baba--;
player.health-=10;
}
}
else SlowDisplay("没有粑粑了\n\n\n");
break;
case 0:
break;
default:
printf("ChooseWupin error!\n\n\n");
}
}
int AttackResult() //攻击结果:判断是否获胜 是否获得物品 和 是否升级
{
if(guai.health<=0)
{
battle=0;
printf("战斗胜利!获得金币%d,经验%d\n\n\n",guai.money,guai.exp);
player.exp+=guai.exp;
player.range_exp+=guai.exp;
money+=guai.money;
s=SuiJi();
if(s<guai.wupinpro)
{
SlowDisplay("从敌人尸骸中发现");
printf("%s\n\n\n",guai.wupin);
AddWupin(guai.wupin_sign);
}
WhetherLevelUp();
if(strcmp(guai.name,"使徒")==0)
{
puts("战斗胜利,救出公主!!!(好像没毛用……)");
getchar();
getchar();
exit(0);
}
return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为
}
else
{
int s=SuiJi();
if((guai.attack+s-player.defense/3)<0)
{
player.health-=1;
printf("%s反击,你的HP减少了 1\n\n",guai.name);
}
else
{
player.health-=guai.attack+s-player.defense/3;
printf("%s反击,你的HP减少了%d\n\n",guai.name,guai.attack+s-player.defense/3);
}
if(player.health<0)
{
battle=0;
printf("%s战死!金币掉落%d\n\n\n",player.name,player.level*500);
money-=player.level*500;
player.health=player.max_health/5;
OrdinaryAct();
return 1;
}
}
return 0;
}
void AddWupin(int wupin_sign)
{
switch(wupin_sign)
{
case 1:
fang4n++;
break;
case 2:
fang3n++;
break;
case 3:
fang2n++;
break;
case 4:
strongman_arm=1;
break;
case 5:
gong4n++;
break;
case 6:
gong3n++;
break;
case 7:
gong2n++;
break;
default:
printf("AddWupin error\n\n\n");
}
}
void WhetherLevelUp()
{
int i=0,j=0;
int l1=player.range_exp/100;
int l2=player.range_exp/300;
int l3=player.range_exp/600;
if(player.level<=15&&l1>0) //15级以下,经验足够 都满足则升级
{
if(l1==1)
{
printf("%s",player.name);
SlowDisplay(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100;
}
else
{
printf("好厉害!连升%d级!",l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1);
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l1;
player.defense+=2*l1;
player.max_health+=20*l1;
player.health=player.max_health;
player.level+=l1;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100*l1;
}
}
else if(player.level<=40&&l2>0)
{
if(l2==1)
{
printf("%s",player.name);
SlowDisplay(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300;
}
else
{
printf("好厉害!连升%d级!",l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l2,2*l2,20*l2);
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l2;
player.defense+=2*l2;
player.max_health+=20*l2;
player.health=player.max_health;
player.level+=l2;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300*l2;
}
}
else if(l3>0)
{
if(l3==1)
{
printf("%s",player.name);
SlowDisplay(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600;
}
else
{
printf("好厉害!连升%d级!",l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l3,2*l3,20*l3);
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l3;
player.defense+=2*l3;
player.max_health+=20*l3;
player.health=player.max_health;
player.level+=l3;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600*l3;
}
}
}
void OrdinaryAct() //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏)
{
while(1)
{
// \(1000);
// system("cls");
puts("================================================================================");
printf("要做什么?\n\n\n 1,移动 2,道具 3,对话 4,查看状态 5,装备 6,装备店 7,药水商 0,退出游戏\n\n\n");
puts("================================================================================");
switch(scanf("%d",&choose_number),choose_number)
{
case 1: //显示移动菜单
SlowDisplay("要去哪里?\n\n\n");
printf("1,酒吧 2,旅馆 3,森林一层 4,森林二层 5,森林三层 6,草原一层 7,草原二层 8,草原三层 9,广场 \n\n\n");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
place_sign=place.bar; //记录目前位置-酒吧
// OrdinaryAct();
break;
case 2:
place_sign=place.hotel; //进入旅店
SlowDisplay("要住店吗? 200个金币 1,是 0,否\n\n\n");
choose_number=1;
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(money-200<0) //判断钱是否够
{
SlowDisplay("Sorry,你的钱不够~\n\n\n");
}
else
{
SlowDisplay("好好休息\n\tHP满\n\t\t第二天了\n\n");
money-=200; //花费200住店费
player.health=player.max_health; //体力满
}
break;
case 0:
SlowDisplay("下次再来!\n\n\n");
break;
default: printf("hotel talk error!\n\n\n");
}
place_sign=0;
break;
case 3:
place_sign=place.forest1;
s=SuiJi();
if(s<7)
{
battle=1;
guai=xiyi;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=witch;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
SlowDisplay("这里安全\n\n\n");
//不用调用OAct函数,会自动执行OAct函数;
}
break;
case 4:
place_sign=place.forest2;
s=SuiJi();
if(s<7)
{
battle=1;
guai=witch;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
SlowDisplay("这里安全\n\n\n");
}
break;
case 5:
place_sign=place.forest3;
s=SuiJi();
if(s<7)
{
battle=1;
guai=strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=big_strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
SlowDisplay("这里安全\n\n\n");
}
break;
case 6:
place_sign=place.grass1;
s=SuiJi();
if(s<7)
{
battle=1;
guai=bee;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=horse;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
SlowDisplay("这里安全\n\n\n");
}
break;
case 7:
place_sign=place.grass2;
s=SuiJi();
if(s<7)
{
battle=1;
guai=horse;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=lion;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
SlowDisplay("这里安全\n\n\n");
}
break;
case 8:
place_sign=place.grass3;
s=SuiJi();
if(s<7)
{
battle=1;
guai=lion;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
if(strongman_arm)
{
SlowDisplay("神秘老人:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨人之臂我要了,公主你也别想带走!\n\n\n");
guai=shitu;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else SlowDisplay("神秘老人:\n\n\n 年轻人,你好啊.如果你有巨人之臂,我可以告诉你公主的下落哦~\n\n\n");
}
else
{
SlowDisplay("这里安全\n\n\n");
}
break;
default:
printf("choose map error!\n\n\n");
case 9:
SlowDisplay("你来到了广场\n\n\n");
place_sign=place.sqare;
break;
}
break;
case 2:
ChooseWupin();
break; //显示道具,并可以使用.
case 3: //对话选项
if(place_sign==place.bar)
{
SlowDisplay("要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,酒吧老板 \n\n\n"); //显示对话人物
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
SlowDisplay("红发女郎:\n\n\n 吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n");
break;
case 2:
if(fang1n<1&&gong1n<1)
{
SlowDisplay("赏金猎人:\n\n\n 你要救公主啊!好胆量!\n\n\n 不过外面的丛林和草原很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n");
printf("%s心想:(哇,这位大叔人真好啊!)\n\n\n",player.name);
gong1n++;
fang1n++;
}
else SlowDisplay("赏金猎人:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面丛林和草原所吓倒!\n\n\n");
break;
case 3:
printf("要喝点什么?\n\n\n 1,二锅头25金币 HP+20 2,XO酒80金币 HP+50 3,人头马面150金币 HP+100 0,返回\n\n\n");
choose_number=1;
while(choose_number)
{
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(money<25)
{
SlowDisplay("钱不够!");
}
else
{
if(player.health+20<=player.max_health)
{
SlowDisplay("HP+20.");
money-=25;
player.health+=20;
}
else
{
SlowDisplay("HP满了");
player.health=player.max_health;
}
}
break;
case 2:
if(money<80)
{
SlowDisplay("钱不够!");
}
else
{
if(player.health+50<=player.max_health)
{
SlowDisplay("HP+50.");
money-=80;
player.health+=50;
}
else
{
SlowDisplay("HP满了");
player.health=player.max_health;
}
}
break;
case 3:
if(money<150)
{
SlowDisplay("钱不够!");
}
else
{
if(player.health+100<=player.max_health)
{
SlowDisplay("HP+100.");
money-=150;
player.health+=100;
}
else
{
SlowDisplay("HP满了");
player.health=player.max_health;
}
}
break;
case 0:
SlowDisplay("下次再来!\n");
break;
default: SlowDisplay("输入错误\n\n\n");
}
}
}
}
else if(place_sign==place.hotel)
SlowDisplay("“老板娘!我...”\n\n\n“我忙着呢,没空理你~”\n\n\n");
else if(place_sign==place.sqare){
int vvv=SuiJi();
int yyy=SuiJi100();
char uuu;
if(vvv>7){
SlowDisplay("路人:看见那把逝衷贱(石中剑)了么?传说那是800个世纪前徐永恩靓仔打造的寰宇支配之剑……\n\n你是否要尝试拔出这把剑?(T/F)\n\n\n");
scanf("%s",&uuu);
if(uuu=='T'||uuu=='t'){
if(yyy<2){
SlowDisplay("恭喜你,勇者!你成功拔出了世界仅存一把的肾贱(神剑)!\n\n");
printf("获得寰宇支配之剑*1");
shen1n++;
}else{
SlowDisplay("你尝试了很久,并没有拔出来……\n\n\n");
}
}else{
SlowDisplay("你离开了……\n\n\n");
}
}else{
SlowDisplay("路人:你也是在找公主的勇者么?注意安全啊!\n\n\n");
}
break;
}
else SlowDisplay("这里好像没人可以聊天\n\n\n");
break;
case 4:
DisplayState();
break; //显示状态
case 5: //装备
printf("攻装: 1,匕首:%d个 2,长剑:%d个 3,碧血剑:%d个 4,绝世好剑:%d个 \n\n\n",gong1n,gong2n,gong3n,gong4n);
printf("防装: 5,布衣:%d个 6,铁甲:%d个 7,银甲:%d个 8,黄金圣衣:%d个\n\n\n",fang1n,fang2n,fang3n,fang4n);
printf("神装: 9,寰宇支配之剑 10,创世之甲\t\t0,返回\n\n\n",shen1n,shen2n);
SlowDisplay("选择要装备的武器或防具:\n\n\n");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(gong1n>=1)
{
SlowDisplay("拿起了匕首\n\n\n");
gong=gong1;
strcpy(gongname,"匕首");
}
else SlowDisplay("你没有匕首可以装备\n\n\n");
break;
case 2:
if(gong2n>=1)
{
SlowDisplay("拿起了长剑\n\n\n");
gong=gong2;
strcpy(gongname,"长剑");
}
else SlowDisplay("你没有长剑可以装备\n\n\n");
break;
case 3:
if(gong3n>=1)
{
SlowDisplay("拿起了碧血剑\n\n\n");
gong=gong3;
strcpy(gongname,"碧血剑");
}
else SlowDisplay("你没有碧血剑可以装备\n\n\n");
break;
case 4:
if(gong4n>=1)
{
SlowDisplay("拿起了绝世好剑\n\n\n");
gong=gong4;
strcpy(gongname,"绝世好剑");
}
else SlowDisplay("你没有绝世好剑可以装备\n\n\n");
break;
case 5:
if(fang1n>=1)
{
SlowDisplay("穿上了布衣\n\n\n");
fang=fang1;
strcpy(fangname,"布衣");
}
else SlowDisplay("你没有布衣可以装备\n\n\n");
break;
case 6:
if(fang2>=1)
{
SlowDisplay("穿上了铁甲\n\n\n");
fang=fang2;
strcpy(fangname,"铁甲");
}
else SlowDisplay("你没有铁甲可以装备\n\n\n");
break;
case 7:
if(fang3n>=1)
{
SlowDisplay("穿上了银甲\n\n\n");
fang=fang3;
strcpy(fangname,"银甲");
}
else SlowDisplay("你没有银甲可以装备\n\n\n");
break;
case 8:
if(fang4n>=1)
{
SlowDisplay("穿上了黄金圣衣\n\n\n");
fang=fang4;
strcpy(fangname,"黄金圣衣");
}
else SlowDisplay("你没有黄金圣衣可以装备\n\n\n");
break;
case 9:
if(shen1n>=1)
{
SlowDisplay("拿起了寰宇支配之剑\n\n\n");
gong=shen1;
strcpy(gongname,"寰宇支配之剑");
}
else SlowDisplay("你没有寰宇支配之剑可以装备\n\n\n");
break;
case 10:
if(shen2n>=1)
{
SlowDisplay("穿上了创世之甲\n\n\n");
fang=shen2;
strcpy(fangname,"创世之甲");
}
else SlowDisplay("你没有创世之甲可以装备\n\n\n");
break;
case 0:
SlowDisplay("未更换装备\n\n\n");
break;
default:
printf("change error!");
}
break;
case 6:
int ll;
SlowDisplay("武器匠:您要买(1)东西还是换(2)东西?\n\n\n");
scanf("%d",&ll);
if(ll==1){
printf("好的,\n攻击:1,匕首(50) 2,长剑(450) 3,碧血剑(680) 4,绝世好剑(1500)\n");
printf("防御:5,布衣(60) 6,铁甲(400) 7,银甲(700) 8,黄金圣衣(1200)\n");
printf("道具:9,止血草(40) 10,急救包(80) 11,云南白药(200) 12,超级云南白药(500) 13,臭豆腐(200) 14,粑粑(自己拉,没有,要问就是2000) 15,手抛式原子弹(1800) 16,能吃的粑粑(你还嫌不够吗?)\n");
printf("0,退出\n\n\n");
switch(scanf("%d",&ll),ll){
case 0:
if(money>=80&&SuiJi()>4){
SlowDisplay("老板:哎,现在的年轻人,不容易啊!\n\n老板看你没钱,给你塞了五十块钱……\n\n你心想:这老板人真好,下次多买点东西……\n\n\n");
money+=50;
}else{
SlowDisplay("你离开了商店……\n\n\n");
}
break;
case 1:
if(money>=50){
gong1n++;
money-=50;
printf("你买到了匕首*1\n\n\n");
}else{
SlowDisplay("你钱不够!\n\n\n");
}
break;
case 2:
if(money>=450){
gong2n++;
money-=450;
printf("你买到了长剑*1\n\n\n");
}else{
SlowDisplay("你钱不够!\n\n\n");
}
break;
case 3:
if(money>=680){
gong3n++;
money-=680;
printf("你买到了碧血剑*1\n\n\n");
}else{
SlowDisplay("你钱不够!\n\n\n");
}
break;
case 4:
if(money>=1500){
gong4n++;
money-=1500;
printf("你买到了绝世好剑*1\n\n\n");
}else{
SlowDisplay("你钱不够!\n\n\n");
}
break;
case 5:
if(money>=60){
fang1n++;
money-=60;
printf("你买到了布衣*1\n\n\n");
}else{
SlowDisplay("你钱不够!\n\n\n");
}
break;
case 6:
if(money>=400){
fang2n++;
money-=400;
printf("你买到了铁甲*1\n\n\n");
}else{
SlowDisplay("你钱不够!\n\n\n");
}
break;
case 7:
if(money>=700){
fang3n++;
money-=700;
printf("你买到了银甲*1\n\n\n");
}else{
SlowDisplay("你钱不够!\n\n\n");
}
break;
case 8:
if(money>=1200){
fang4n++;
money-=1200;
printf("你买到了黄金圣衣*1\n\n\n");
}else{
SlowDisplay("你钱不够!\n\n\n");
}
break;
case 9:
if(money>=40){
cao++;
money-=40;
printf("你买到了止血草*1\n\n\n");
}else{
SlowDisplay("你钱不够!\n\n\n");
}
break;
case 10:
if(money>=80){
jijiubao++;
money-=80;
printf("你买到了急救包*1\n\n\n");
}else{
SlowDisplay("你钱不够!\n\n\n");
}
break;
case 11:
if(money>=200){
baiyao++;
money-=200;
printf("你买到了云南白药*1\n\n\n");
}else{
SlowDisplay("你钱不够!\n\n\n");
}
break;
case 12:
if(money>=500){
superbaiyao++;
money-=500;
printf("你买到了超级云难(南)白药*1\n\n\n");
}else{
SlowDisplay("你钱不够!\n\n\n");
}
break;
case 13:
if(money>=200){
boom++;
money-=200;
printf("你买到了臭豆腐*1\n\n\n");
}else{
SlowDisplay("你钱不够!\n\n\n");
}
break;
case 14:
if(money>=2000){
dubiao++;
money-=2000;
printf("你吃了1500吨(1元/吨)的炸药,拉出了一坨粑粑……\n\n");
Sleep(600);
SlowDisplay("你因为随地大小便被老板罚了500……\n\n\n");
}else{
SlowDisplay("你钱不够!\n\n\n");
}
break;
case 15:
if(money>=1800){
gong1n++;
money-=1800;
printf("你买到了苏联进口的手抛式原子弹*1\n\n\n");
}else{
SlowDisplay("你钱不够!\n\n\n");
}
break;
case 16:
SlowDisplay("你拉了一坨粑粑……\n\n\n");
if(SuiJi()>5){
SlowDisplay("老板并没有发现你……\n\n\n");
}else{
SlowDisplay("你因为随地大小便被老板罚了500……\n\n\n");
money-=500;
}
break;
}
}else if(ll==2){
SlowDisplay("您可以将护具换成同等级的武器(当然也可以反过来)\n\n\n");
printf("请选择您将换掉的物品:\n");
printf("1,匕首 2,长剑 3,碧血剑 4,绝世好剑 5,布衣 6,铁甲 7,银甲 8,黄金圣衣 0,退出 \n\n\n");
switch(scanf("%d",&ll),ll){
case 1:
if(gong1n>0){
printf("失去匕首,获得布衣\n\n\n");
gong1n--;
fang1n++;
}else{
SlowDisplay("你没有匕首!\n\n\n");
}
break;
case 2:
if(gong2n>0){
printf("失去长剑,获得铁甲\n\n\n");
gong2n--;
fang2n++;
}else{
SlowDisplay("你没有长剑!\n\n\n");
}
break;
case 3:
if(gong3n>0){
printf("失去碧血剑,获得银甲\n\n\n");
gong3n--;
fang3n++;
}else{
SlowDisplay("你没有碧血剑!\n\n\n");
}
break;
case 4:
if(gong4n>0){
printf("失去绝世好剑,获得黄金圣衣\n\n\n");
gong4n--;
fang4n++;
}else{
SlowDisplay("你没有绝世好剑!\n\n\n");
}
break;
case 5:
if(fang1n>0){
printf("失去布衣,获得匕首\n\n\n");
fang1n--;
gong1n++;
}else{
SlowDisplay("你没有布衣!\n\n\n");
}
break;
case 6:
if(fang2n>0){
printf("失去铁甲,获得长剑\n\n\n");
fang2n--;
gong2n++;
}else{
SlowDisplay("你没有铁甲!\n\n\n");
}
break;
case 7:
if(fang3n>0){
printf("失去银甲,获得碧血剑\n\n\n");
fang3n--;
gong3n++;
}else{
SlowDisplay("你没有银甲!\n\n\n");
}
break;
case 8:
if(fang4n>0){
printf("失去黄金圣衣,获得绝世好剑\n\n\n");
fang4n--;
gong4n++;
}else{
SlowDisplay("你没有黄金圣衣!\n\n\n");
}
break;
case 0:
if(SuiJi()>8){
SlowDisplay("你:为什么不能用装备换金币呢?\n\n作者:为了防止你们刷金币,就把这个功能取消了……\n\n你:……\n\n作者奸笑着离开了……\n\n\n");
}else{
printf("什么也没有发生……\n\n\n");
}
break;
}
}else{
SlowDisplay("输入错误!");
}
break;
case 7:
SlowDisplay("还未更新,请期待4.0新版本!\n\n\n");
break;
case 0:
SlowDisplay("确定退出游戏?(Y/N)\n\n\n");
getchar();
proof=getchar();
if(proof=='y'||proof=='Y')
{
SlowDisplay("数据存储中...");
getchar();
SlowDisplay("按回车退出");
getchar();
return;
}
else if(proof=='n'||proof=='N')printf("继续游戏!\n\n\n");
else SlowDisplay("继续!\n\n\n");
break;
default:
SlowDisplay("输入错误!\n\n\n");
}
}
}
void DisplayState()
{
printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health);
printf("武器: %s 防具: %s \n\n\n",gongname,fangname);
printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money);
}
void BattleAct()
{
while(1)
{
puts("=============================================================================");
printf("要怎么办?\n\n\n 1,攻击 2,物品 3,查看状态 4,逃跑\n\n\n");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
s=SuiJi();
printf("%s攻击! %sHP减少%d\n\n\n",player.name,guai.name,player.attack+s+gong-guai.defense/3);
guai.health-=player.attack+s+gong-guai.defense/3;
if(AttackResult())return; //如果攻击有结果(敌人或玩家战死)退出函数
else continue;
case 2:
ChooseWupin();
break; //选择物品,可以使用,战斗中允许使用攻击性物品
case 3:
DisplayState();
break; //显示状态
case 4:
s=SuiJi();
if(s<4) //40%的概率可以逃跑
{
printf("%s逃跑了~\n\n",player.name);
printf("%s骂骂咧咧地走开了……\n\n\n",guai.name);
battle=0;
return;
}
else printf("%s逃跑失败!\n\n\n",player.name);
break;
default: SlowDisplay("输入错误,重新输入!\n\n\n");
}
}
}
void SlowDisplay(char *p)
{
while(1)
{
if(*p!=0)
printf("%c",*p++);
else
break;
Sleep(100);
}
}