# include <stdio.h>
# include <iostream>
# include <string.h>
# include <string>
# include <algorithm>
# include <math.h>
# include <queue>
# include <deque>
# include <climits>
# include <stack>
using namespace std;
int n,m;
struct link_cut_tree
{
int num[100001],fa[100001],son[100001][2],tag[100001],ans[100001];
bool isroot(int x)
{
return son[fa[x]][0]!=x && son[fa[x]][1]!=x;
}
void pushup(int x)
{
ans[x]=num[x]^ans[son[x][0]]^ans[son[x][1]];
}
void addtag(int x)
{
swap(son[x][0],son[x][1]);
tag[x]^=1;
}
void pushdown(int x)
{
if(tag[x])
{
if(son[x][0])
addtag(son[x][0]);
if(son[x][1])
addtag(son[x][1]);
tag[x]=0;
}
}
void pushall(int x)
{
if(!isroot(x))
pushall(fa[x]);
pushdown(x);
}
void rotate(int x)
{
int y=fa[x],z=fa[y],op=(son[y][1]==x);
if(!isroot(y))
son[z][son[z][1]==y]=x;
fa[y]=x;
fa[x]=z;
son[y][op]=son[x][!op];
if(son[y][op])
fa[son[y][op]]=y;
son[x][!op]=y;
pushup(y);
}
void splay(int x)
{
int y,z;
pushall(x);
while(!isroot(x))
{
y=fa[x],z=fa[y];
if(!isroot(y))
if(son[z][1]==y ^ son[y][1]==x)
rotate(x);
else
rotate(y);
rotate(x);
}
pushup(x);
}
void access(int x)
{
for(int y=0;x;y=x,x=fa[x])
{
splay(x);
son[x][1]=y;
pushup(x);
}
}
void makeroot(int x)
{
access(x);
splay(x);
addtag(x);
}
int findroot(int x)
{
access(x);
splay(x);
while(son[x][0])
{
pushdown(x);
x=son[x][0];
}
splay(x);
return x;
}
void split(int x,int y)
{
makeroot(x);
access(y);
splay(y);
}
void link(int x,int y)
{
makeroot(x);
if(findroot(y)!=x)
fa[x]=y;
}
void cut(int x,int y)
{
makeroot(x);
if(findroot(y)==x && fa[y]==x && !son[y][0])
{
fa[y]=0;
son[x][1]=0;
pushup(x);
}
}
}T;
int main()
{
scanf("%d%d",&n,&m);
for(int i=1;i<=n;i++)
scanf("%d",&T.num[i]);
for(int i=1;i<=m;i++)
{
int op,x,y;
scanf("%d%d%d",&op,&x,&y);
if(op==0)
{
T.split(x,y);
printf("%d\n",T.ans[y]);
}
else if(op==1)
T.link(x,y);
else if(op==2)
T.cut(x,y);
else
T.num[x]=y;
}
return 0;
}