此处为代码
#include<bits/stdc++.h>
using namespace std;
const int N = 4e4+10,INF = 1e9;
typedef long long ll;
struct node{
int s[2],p,v;
int size;
void init(int _p,int _v){
p = _p;
v = _v;
size = 1;
}
}tr[N];
int root,idx;
void pushup(int x){
tr[x].size = tr[tr[x].s[0]].size + tr[tr[x].s[1]].size + 1;
}
void rotate(int x){
int y = tr[x].p ,z = tr[y].p;
int k = tr[y].s[1] == x;
tr[z].s[tr[z].s[1] == y] = x;
tr[x].p = z;
tr[y].s[k] = tr[x].s[k^1];
tr[tr[x].s[k^1]].p = y;
tr[x].s[k^1] = y;
tr[y].p = x;
pushup(y);
pushup(x);
}
void splay(int x,int k){
while(tr[x].p != k){
int y = tr[x].p,z = tr[y].p;
if(z!=k)
if((tr[y].s[1] == x)^(tr[z].s[1] == y)) rotate(x);
else rotate(y);
rotate(x);
}
if(!k) root = x;
}
void insert(int v){
int u = root,p = 0;
while(u) p = u,u = tr[u].s[v > tr[u].v];
u = ++idx;
if(p) tr[p].s[v > tr[p].v] = u;
tr[u].init(p,v);
splay(u,0);
}
int get_prev(int v){
int u = root,res = -INF;
while(u){
if(tr[u].v <= v) res = max(res,tr[u].v),u = tr[u].s[1];
else u = tr[u].s[0];
}
return res;
}
int get_next(int v){
int u = root,res = INF;
while(u){
if(tr[u].v >= v) res = min(res,tr[u].v),u = tr[u].s[0];
else u = tr[u].s[1];
}
return res;
}
int main(){
int n;
cin>>n;
int x;
cin>>x;
insert(-INF);
insert(INF);
insert(x);
ll res = x;
--n;
while(n--){
cin>>x;
int a = get_prev(x);
int b = get_next(x);
res+=min(abs(a-x),abs(b-x));
insert(x);
}
cout<<res<<endl;
return 0;
}