#include <iostream>
#include <cstdio>
#include <cstring>
#include <algorithm>
using namespace std;
const int N = 100010;
struct Node{
int s[2],p,v;
int size;
void init(int _v,int _p)
{
v = _v, p = _p;
size = 1;
}
}tr[N];
int n,root,idx;
void pushup(int x)
{
tr[x].size = tr[tr[x].s[0]].size + tr[tr[x].s[1]].size + 1;
}
void rotate(int x)
{
int y = tr[x].p, z = tr[y].p;
int k = tr[y].s[1] == x;
tr[z].s[tr[z].s[1] == y] = x, tr[x].p = z;
tr[y].s[k] = tr[x].s[k ^ 1],tr[tr[x].s[k ^ 1]].p = y;
tr[x].s[k ^ 1] = y, tr[y].p = x;
pushup(y),pushup(x);
}
void splay(int x,int k)
{
while(tr[x].p != k)
{
int y = tr[x].p, z = tr[y].p;
if(z != k)
if((tr[z].s[1] == y) ^ (tr[y].s[1] == x)) rotate(x);
else rotate(y);
rotate(x);
}
if(! k) root = x;
}
void insert(int v)
{
int u = root, p = 0;
while(u) p = u, u = tr[u].s[v > tr[u].v];
u = ++ idx;
tr[u].init(v,p);
if(p) tr[p].s[v > tr[p].v] = u;
splay(u, 0);
}
int get_pre(int x)
{
int u = root,res = 0;
while(u)
{
if(tr[u].v < x) res = max(tr[u].v, res), u = tr[u].s[1];
else u = tr[u].s[0];
}
return res;
}
int get_suc(int x)
{
int u = root,res = 1e8;
while(u)
{
if(tr[u].v > x) res = min(tr[u].v, res), u = tr[u].s[0];
else u = tr[u].s[1];
}
return res;
}
int main()
{
scanf("%d",&n);
int x,res = 0;
scanf("%d",&x);
n --; res = x; insert(x);
while(n --)
{
scanf("%d",&x);
insert(x);
int t = get_pre(x),t2 = get_suc(x);
int tmp = min(abs(t - x),abs(t2 - x));
res += tmp;
}
printf("%d",res);
}