#include <bits/stdc++.h>
using namespace std;
using ui32 = unsigned int;
using i64 = long long;
using ui64 = unsigned long long;
using i128 = __int128;
using ui128 = unsigned __int128;
using f4 = float;
using f8 = double;
using f16 = long double;
template<class T>
bool chmax(T &a, const T &b){
if(a < b){ a = b; return true; }
return false;
}
template<class T>
bool chmin(T &a, const T &b){
if(a > b){ a = b; return true; }
return false;
}
constexpr int mask = (1 << 30) - 1;
struct Node {
int l, r;
int size;
bool rev;
};
using Tree = vector<Node>;
inline int ls(int u) { return 2 * u + 1; }
inline int rs(int u) { return 2 * u + 2; }
inline void pushup(Tree& tr, int u) {
tr[u].size = tr[ls(u)].size + tr[rs(u)].size;
}
inline void rev(Tree& tr, int u) {
tr[u].rev ^= 1;
tr[u].size = tr[u].r - tr[u].l + 1 - tr[u].size;
}
inline void pushdown(Tree& tr, int u) {
if (tr[u].rev) {
rev(tr, ls(u)), rev(tr, rs(u));
tr[u].rev = false;
}
}
inline void build(Tree& tr, int u, int l, int r, int bit, const vector<int>& a) {
tr[u].l = l;
tr[u].r = r;
if (l == r) {
tr[u].size = a[l] >> bit & 1;
return;
}
const int mid = (l + r) >> 1;
build(tr, ls(u), l, mid, bit, a);
build(tr, rs(u), mid + 1, r, bit, a);
pushup(tr, u);
}
inline void update(Tree& tr, int u, int l, int r) {
if (l <= tr[u].l && tr[u].r <= r) return rev(tr, u);
const int mid = (tr[u].l + tr[u].r) >> 1;
pushdown(tr, u);
if (l <= mid) update(tr, ls(u), l, r);
if (r > mid) update(tr, rs(u), l, r);
pushup(tr, u);
}
inline int query(Tree& tr, int u, int l, int r) {
if (l > r) return 0;
if (l <= tr[u].l && tr[u].r <= r) return tr[u].size;
const int mid = (tr[u].l + tr[u].r) >> 1;
int res = 0;
if (l <= mid) res += query(tr, ls(u), l, r);
if (r > mid) res += query(tr, rs(u), l, r);
return res;
}
inline int find(Tree& tr, int u, int k) {
if (tr[u].l == tr[u].r) return tr[u].l;
pushdown(tr, u);
if (tr[ls(u)].size > k) return find(tr, ls(u), k);
else return find(tr, rs(u), k - tr[ls(u)].size);
}
signed main() {
ios::sync_with_stdio(0);
cin.tie(0), cout.tie(0);
int n, m;
scanf("%d %d", &n, &m);
vector<int> a(n);
for (int i = 0; i < n; i++) scanf("%d", &a[i]);
vector<array<int, 4>> queries(m);
for (auto& [op, l, r, x] : queries) {
scanf("%d %d %d", &op, &l, &r);
l--, r--;
if (op == 1) scanf("%d", &x);
}
vector<ui32> ans(m);
Tree tr(n << 2);
for (int bit = 0; bit < 30; bit++) {
build(tr, 0, 0, n - 1, bit, a);
for (int i = 0; i < m; i++) {
auto [op, l, r, x] = queries[i];
if (op == 1) {
if (x >> bit & 1) update(tr, 0, l, r);
}
else {
int sum = query(tr, 0, 0, l - 1), mid = find(tr, 0, sum);
if (mid > r || tr[0].size <= sum) continue;
ans[i] += (ui32)(r - mid + 1) * (1 << bit);
}
}
}
for (int i = 0; i < m; i++)
if (queries[i][0] == 2) printf("%u\n", ans[i] & mask);
return 0;
}