#include<bits/stdc++.h>
using namespace std;
int main()
{
int a,b,c;
cin>>a>>b>>c;
if(a<=b&&a<=c)
{
if(b<=c)
{
if((a*a+b*b)>c)
{
cout<<"Acute triangle"<<endl;
}
if((a*a+b*b)==c)
{
cout<<"Right triangle"<<endl;
}
if((a*a+b*b)<c)
{
cout<<"Obtuse triangle"<<endl;
}
}
}
else if(b>=a&&b>=c)
{
if(a<=c)
{
if((a*a+c*c)==b)
{
cout<<"Right triangle"<<endl;
}
if((a*a+c*c)>b)
{
cout<<"Acute triangle"<<endl;
}
if((a*a+c*c)<b)
{
cout<<"Obtuse triangle"<<endl;
}
}
}
else if(a>=b&&a>=c)
{
if(b<=c)
{
if((c*c+b*b)==a)
{
cout<<"Right triangle"<<endl;
}
if((c*c+b*b)>a)
{
cout<<"Acute triangle"<<endl;
}
if((c*c+b*b)<a)
{
cout<<"Obtuse triangle"<<endl;
}
}
}
else if(a==b&&a<=c)
cout<<"Isosceles triangle"<<endl;
else if(c==b&&c<=a)
cout<<"Isosceles triangle"<<endl;
else if(a==c&&a<=b)
cout<<"Isosceles triangle"<<endl;
else if(a==b&&a>=c)
cout<<"Isosceles triangle"<<endl;
else if(c==b&&c>=a)
cout<<"Isosceles triangle"<<endl;
else if(a==c&&a>=b)
cout<<"Isosceles triangle"<<endl;
else if(a==b&&a==c&&b==c)
cout<<"Equilateral triangle"<<endl;
else
cout<<"Not triangle"<<endl;
return 0;
}